Who would win in a fight? A Samurai or a Gladiator? A Pirate Captain or Gunslinger? An Amazon Princess or a Steampunk Engineer? Fray takes iconic figures from all across the Every-Verse and pits them against each other in combat. Powerful figures known simply as The Watchers pull their Champions from across genres, time and imagination to pit them against each other and see who will come out on top. As a player, you become The Watcher, selecting your Champions and battling your opponent to see who can reign.
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We will be launching Fray, Champions of the Every-Verse early in 2020 on Kickstarter. We need time to finish getting some of the final artwork together, sculpting the gorgeous models and preparing all things Fray. If you want to know when the campaign is close to launching, when new artwork is made public or when we finally show off the models, make sure to sign up for email notifications below.
WELCOME TO THE ARENA
The Grand Center is where threads of all fates, across time, space and realities come together. It is in the Grand Center that the enigmatic figures known only as The Watchers reside and have placed the arena. The Watchers wait and pull the strongest from across these different times and realities to be their Champion. Why the Watchers do this, or to what end these contests are run is as mysterious as the Watchers themselves.
While even the Champions themselves cannot explain the Watchers' motivations, understanding the contest is second to surviving it. Regardless of what victory may bring the ultimate Champion, the cost of defeat is certain and absolute.
More to be released soon
The Champions that are pulled into the arena are as varied as the realms they are called from. Fighting for glory, for honor or simply survival, each of the Champions are the absolute best example of their kind. Proven heroes or villains of unparalleled skill in their own realms, the Champions find themselves fighting among equals.
Mitsu is first samurai among the Emperor’s chosen, captain of the armies of Yamato. Donning ancestral armor and wielding a blade passed down for so many generations that it is rumored to have been crafted by the gods themselves, he is a fierce opponent. He is patient, waiting for the proper opening in his opponents’ defenses to strike an overwhelming, decisive blow. The Watchers have brought Mitsu to the Grand Center in order to fight in the Arena. With his lifetime of training, and binding code of honor, one would be hard pressed to find a more professional and disciplined warrior in all of the realms; but will it be enough to see Mitsu rise above the other Champions and win the Watches’ contest?
Greatest among the champions of Tordan is Golga. His name can be heard across the city as citiens place wagers and debate if another will ever arise that can stand against him. The Watchers have brough Golga to The Arena in The Grand Center to test his mettle against the other Champions. This is a challenge that Golga not only accepts, but approaches with something akin to enthusiasm. Armed with his fighting claw and net, Golga eagerly awaits his chance to enter the arena, to prove that even among the Champions of The Watchers, he stands first.
Of all of the tales told of the pirates of Vorandil, those of Captain Redbeard strike the most fear into sailors. It is said that he is ruthless, cunning and employs bladework as fast as any ever known. His skills with a pistol are legendary. The Captain has long ago looted enough gold to allow him to live out his days more than comfortably, but he still sails, putting the thrill of the hunt above all else. Indeed, Captain Redbeard will sail the seas of the Shrouded Isles from the deck of his ship until the very day that he dies.
In the arena, Captain Redbeard intends to win The Watchers’ game with sword and powder in order to win the ultimate bounty, proving himself the scourge of not only the Shrouded Isles but all of the seas of the Every-Verse.
Gadget, tinkerer of Cogshire has spent her entire life within these walls, standing out as first among a city of genius. The Watchers have brought Gadget to the arena at the Grand Center to prove that science can beat muscle, that innovation trumps savagery. She has taken her place as the Champion of Cogshire because of her lightning reflexes, her ingenuity and… her Gatling turret. Gadget views the arena as a problem to be solved and doesn’t bat an eye at the challenge before her. She hails from a realm where her people have overcome all obstacles, always finding a solution to every problem. She has no intention of changing that track record now.
Wearing his badge, Sheriff West is known throughout the Plains as the most deadly gunslinger to ever strap on boots. As the quickest draw witnesses have ever seen, he seeks to save Desolation Valley from itself by righteously protecting the city and its many visitors. Armed with two revolvers with grips made of rosewood and a rigid code of law, Sheriff West enforces the justice that many who cross his path deserve. Sheriff West doesn’t hesitate to deliver any who dare break the sanctity of the fragile peace that exists under his jurisdiction to a quick and absolute fate. Stern and lacking any remorse for those who cross the boundaries of the law, he is the one man standing between a prosperous city and one on the brink of anarchy. The people of the city know that Desolation Valley owes its safety to Sheriff West and are happy to turn a blind eye to his methods.
Renown the realms over as a man not to be trifled with, the Watchers have brought Sheriff West to the Grand Center, where he waits in the wings of the arena for his chance to draw against the other Champions proving he is the fastest draw in any of the realms of the every-verse.
The Champions of Fray hail from many different realms across the Every-Verse. Each with its own history, culture and character. The Champions chosen by the Watchers are legendary heroes and villains, the kind that their realms will often only see once in every ten generations.
The Islands of Yamato
The realm of Yamato is a series of islands found in the eastern sea. No stranger to conflict, the clans of Yamato have spent generations at war. Regardless if their true motivations are territory, resources, pride or revenge, each of the clans fights either in defense of Yamato’s sometimes tenuous Emperor or against. Despite their differences, one thing the clans of Yamato share is their code of honor. Dishonoring one’s name or one’s clan is considered a fate worse than death. The warriors of Yamato devote their life to training their mind, their body and their very spirit. In this warrior culture, the Samurai of Yamato are first. Servants of their lords, time not spent fighting to defend their charges is spent training to do so. To walk among the isles of Yamato is to walk a balance between land, lord, body and soul. Travelling beneath majestic waterfalls, snow capped mountains at the island’s center and groves of blossoming fruit trees, it would be easy to mistake Yamato for a utopia and forget the warrior culture that underpins this tranquility. To make an enemy of the realm is to invite the Emperor’s own samurai to your door, for they will never rest until their enemies are once and truly defeated.
The city of Tordan is the capital of the vast empire of the same name. A verdant utopia, Todan’s rivals have long since been conquered, stretching it’s borders to cross a vast continent. Only ever threatened at its fringes, and never seriously, Tordan has known peace and prosperity for generations. The people of Tordan enjoy a system of public governance, a people focused on infrastructure, arts and philosophy. It’s children grow up focusing on learning, and contribution to the empire. In fact, the people of Tordan would know of only peace were it not for one guilty pleasure – bloodsports. In a utopian society, outlets have been found for the baser sides of human nature. In the Colosseum, in the center of Tordan, gladiators fight for glory, for fame, for honor and for their lives. These gladiators enjoy a privileged, albeit often short life. The greatest among them stand as champions of the people with adoring fans. The children of Tordan race through the streets and play at fighting with wooden weapons between tall marble columns, pretending to be their favorite gladiator.
Vorandil is a realm of prosperity and welcoming a new age of prosperity. Newly discovered lands have led to rapid expansion by the great powers of the world. Kings and councils alike rush to claim more territory, and with those territories come seemingly endless resources. Nestled within the great southern sea of these new lands lay the Shrouded Isles. Steeped in mystery, to sail to them is to invite death and misfortune. There are many rumors as to the secrets that the Isles may hide, with as many different legends as there are tellers of the tale. One thing agreed upon, is that whatever riches the lands may hold, their pursuit is not worth the danger of seeking them. The Shrouded Isles have long been home to pirates, their black flag often seen when anyone veers to close. These outlaws of the seas have sensed an opportunity, with riches being brought from the new lands to the old world, ripe for the taking. The navies of the great nations and empires of Vorandil, stretched too thinly to defend against them, the pirates of the Shrouded Isles can secure themselves the wealth of royalty, if they just reach out and take it.
The bustling, mechanical city of Cogshire is a monument of the ingenuity of mankind. A city applauded as a marvel for its innovation in technology, it’s progression of science and it’s wonders of the modern world. As the birthplace of the airship, Cogshire has held it’s place in the forefront of innovation for generations. Centuries ago, a great sundering shattered the world that Cogshire calls home. The city endured and became a place of invention and curiosities out of necessity for their own survival. To roam its streets is to behold wonders of the imagination. Great clockwork conveyors bring the people of Cogshire into the spires which stretch to the skies. The airship docks of the southern ward span over a mile, connecting Cogshire to what is left of the world, carrying passengers across the wastelands to other cities of the realm. Great automated turrets powered by steam guard the city walls against the creatures that wander beyond. Known only as “those that were”, these creatures force the cities of the realm to be self-contained and resourceful. Gadget, tinkerer of Cogshire has spent her entire life within these walls, standing out as first among a city of genius.
Game Play Description
Each of the Champions brings to the arena certain abilities. Using a system of Battle Dice to activate powerful abilities, you battle with your opponent in a last Champion standing match. You simply select one of your Champions, roll the Battle Dice, move and activate these abilities.
While in Fray's combat system, attacks are activated by the Battle Dice, each Champion has their own way of avoiding these attacks. Be it powerful armor or agility, there is always a chance to mitigate the attack and avoid damage.
More on the combat system and all of the rule elements of Fray: Champions of the Every-Verse will be revealed in the coming weeks, so keep an eye out.
Want to know more? Meet the Champions as they are revealed? See the amazing artwork that is coming soon? Subscribe to our email list and you will be among the first to learn more information on Fray and our Kickstarter launch later this year.